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Developers from Metroid Dread say contributors need 25% work to be credited

Metroid Dread makes it talk about it since its official launch. However, a recent problem has caused many debates and criticisms of the Mercurysteam developer with regard to the credits of the game. Many contributors have complained that they have not been properly credited.

Studio s policy requires anyone to work on the project for at least 25% of the total game development to appear in the final generic , wrote mercurysteam in his statement. Exceptions are made during exceptional contributions.

Two of Metroid Dread contributors raised their case, reporting worked on the project for 8 to 11 months. The threshold required by Mercurysteam of 25% of total development is somewhat vague and is pretty much open to take advantage of it. The debate focuses on what developers consider as the starting point of these 25%. That it starts during the brainstorming discussions, or when arguments have been made, or during the game development phase itself remains uncertain for the entire Metroid Dread community.

It has become clear that contributors can work on a project for nearly a year during the most productive phase of the game, bringing a lot of content to the game as a whole, without being credited. It is also very common for game manufacturers to recruit new recruits on fixed-term and short-term contracts. The development of large games can significantly inflate in a relatively short period of time, and any temporary contract could expire. We do not know if that s what happened here, but such a situation has been reported as being very common in the world of video game.

Since this occurs in different industries, it is somewhat incorrect to present Mercurysteam as a solitary offender in this regard. Those who fulfill several roles and contribute to the content of a project, and then spend something else after their contracts, are sometimes ignored or simply recognized in a generic section of special thanks.

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Samus Aran (サムス · アラ アラ, Samusu Aran?), He is a video game character created by Nintendo, protagonist of the Metroid saga, being introduced at the first 1986 video game. Samus is presented as an exolved of the Galactic Federation that became a hunter. She generally equipped with a power exoskeleton, -nominate power suit (Power Sit in English) - which is equipped with different energy weapons, missiles or other support material. Throughout the series, she carries out various missions that the Galactic Federation entrusts her while hunting space pirates and her leader Ridley, along with parasitic organisms that drain the energy of living beings called Metroids. Samus has appeared in all the video games of the saga, and in the media outside this, as in the Super Smash Bros series, and in the comic version of Captain N: The Game Master. It is recognized as one of the first female protagonists In the history of videogames and has remained a popular character from Nintendo more than thirty y