Metroid Dread makes it talk about it since its official launch. However, a recent problem has caused many debates and criticisms of the Mercurysteam developer with regard to the credits of the game. Many contributors have complained that they have not been properly credited.
Studio s policy requires anyone to work on the project for at least 25% of the total game development to appear in the final generic , wrote mercurysteam in his statement. Exceptions are made during exceptional contributions.
Two of Metroid Dread contributors raised their case, reporting worked on the project for 8 to 11 months. The threshold required by Mercurysteam of 25% of total development is somewhat vague and is pretty much open to take advantage of it. The debate focuses on what developers consider as the starting point of these 25%. That it starts during the brainstorming discussions, or when arguments have been made, or during the game development phase itself remains uncertain for the entire Metroid Dread community.
It has become clear that contributors can work on a project for nearly a year during the most productive phase of the game, bringing a lot of content to the game as a whole, without being credited. It is also very common for game manufacturers to recruit new recruits on fixed-term and short-term contracts. The development of large games can significantly inflate in a relatively short period of time, and any temporary contract could expire. We do not know if that s what happened here, but such a situation has been reported as being very common in the world of video game.
Since this occurs in different industries, it is somewhat incorrect to present Mercurysteam as a solitary offender in this regard. Those who fulfill several roles and contribute to the content of a project, and then spend something else after their contracts, are sometimes ignored or simply recognized in a generic section of special thanks.
Look too
Comments
Post a Comment