Metroid Dread makes it talk about it since its official launch. However, a recent problem has caused many debates and criticisms of the Mercurysteam developer with regard to the credits of the game. Many contributors have complained that they have not been properly credited. Studio s policy requires anyone to work on the project for at least 25% of the total game development to appear in the final generic , wrote mercurysteam in his statement. Exceptions are made during exceptional contributions. Two of Metroid Dread contributors raised their case, reporting worked on the project for 8 to 11 months. The threshold required by Mercurysteam of 25% of total development is somewhat vague and is pretty much open to take advantage of it. The debate focuses on what developers consider as the starting point of these 25%. That it starts during the brainstorming discussions, or when arguments have been made, or during the game development phase itself remains uncertain for the entire Metroid Dr...