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Metroid Dread: Former developers not in the credits

Ex employee of Mercurysteam, who worked on Metroid Dread, miss their names in the credits of the game.

It could be so beautiful: With Metroid Dread, a week ago not only the first new 2D part of the series has appeared since 19 years, the switch game is still really good. With us in the test, it has been properly truncated and the value average on Metacrit is at 89. But now a shadow has been placed on the title developed by the Spanish Studio Mercurysteam. Former employees who worked on Metroid Dread report that their names are not found in the credits.

Roberto Mejías, who has worked on LinkedIn: I would like to congratulate the Metroid Dread -Team sincerely for the Metroid Dread -Team to have a challenge, but I m so promoting an outstanding game Also not surprised if the quality of the game, as the crowd of talent of this team went through the blanket. I know first-hand, even if I do not start in the credits of the game. I was part of the team for eight months.

Metroid Dread: Samus Returns Tania Peñaranda Hernández, which was employed from November 2019 to May 2020 as 3D Character Animator at Mercurystream, has also contacted on LinkedIn. She is very proud of the team and to see her work in the finished metroid dread. But it also makes me sad to see that I m not in the credits for the work I ve done, she adds. It has been hard for me to see that you [Note d. Red.: The responsible persons with Mercurystream have decided that it should be like that while I continue to see a lot of animations in every gameplay that I did have.

The Spanish-speaking website Vandal reported on the topic and from a third person who wants to stay anonymous that their name is not found in the Credits of Metroid Dread, even though they worked on the title eleven months (thanks, Kotaku). In addition, Mejías announced the colleagues that MercurySteam employee financially punishes, which submit their termination less than 42 days before their last working day. A spokesman of the studio had relocated to Vandal that it was normal not to mention employees in the credits of a game if they have not worked on a project at least a quarter of the production time.

SURE: Roberto Mejías / Tania Peñaranda Hernández / Vandal (via Kotaku )

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