Skip to main content

How to activate the proximity chat of Warzone 2 and what does it do

War zone's next generation has brought with it a lot of new features, many of which will be familiar to Battle Royale veterans, but not necessarily for Call of Duty players. That includes a voice chat mechanics that is demonstrating to be very popular; Here is how to activate the War zone 2y proximity chat what they do for those who are not up-to-date.

War zone 2 proximity chat activation explained

The proximity chat in War zone 2 should be activated by default, but if it is not, enable it is very simple. All you need to do is access the configuration menu, then to the audio section. From there, the proximity chat function can be seen in the list, and everything that is required is to activate or deactivate the option.

What is the proximity chat in War zone 2

The track is in the name here: the proximity chat is a voice audio function that adjusts the volume of an enemy player based on the distance you are from it. The closer you are, the higher their voices will be heard, while the farther you are, the more silent they will be and the higher you will need to talk to communicate with them. It is intended to add realism and a simulation element to experience.

Warzone

Keep in mind that with the proximity chat activated, your voice chat is basically always activated. If other players are close, they can listen to what happens through their microphone if they are close enough.

That should be everything you need to know how to activate the proximity chat of War zone 2, and what it does for those who are not up-to-date. To get more content of the game, including our summary of fun moments of proximity chat seen in TikTok, seek or consult some related articles listed below.

Related Posts

  • The best aim assistance configuration at War zone 2.0 and MW2

  • Better M4 equipment on War zone 2 and MW2

  • The best controller configuration for War zone 2.0 and MW2

  • How to join enemy teams in War zone 2

  • How to use the interrogation function in War zone 2

Comments

Popular posts from this blog

Nintendo publishes a Demo de Metroid Dread

Metroid Dread (or simply Dread) is a two-dimensional lateral scroll adventure video game of the Metroid series developed by Mercury Steam and edited by Nintendo, released on October 8, 2021 on Nintendo Switch. It is the fifth episode of the main Metroid series and the direct suite of fusion out on Game Boy Advance in 2002. The game is initially developed by Nintendo for an output on the Nintendo DS portable console. It is discovered for the first time in 2005 on an official internal list of games, written by Nintendo, and supposed to be revealed to the Electronic Entertainment Expo of 2005, or even in 2006. However, it is never revealed during these conventions, And is the only title of this list to never have been. The flagship designer of the Metroid series, Yoshio Sakamoto, questioned about the Metroid Dread project and its scenario, confirms in 2010 that it has existed at a certain time. He specifies that if the development of it had to be resumed, it would be started from scratch.

Hardware crisis: After graphics cards & consoles there is now a new victim

The hardware crisis challenges her next victim. After a few months ago, graphics cards and consoles have been absolute deficient, it has now also caught memory. But after all, only a special storage type is currently affected by the bottleneck. DDR5: New memory type is sold out everywhere Gamers just have anything but easy. Due to the hardware crisis, not only Next-Gen consoles like the PS5 and Xbox Series X are in short supply, also important PC hardware like current graphics cards are just about utopian prices. But it is getting worse: Anyone looking at the availability of DDR5 memory will be detected that the new RAM type is sold out everywhere. The hardware crisis has found a new victim. Although traders are still listing many DDR5 bolts on their websites and offer pre-orders — but in stock the new memory is nowhere. (Source: Miser) This is especially annoying for the PC players who want to put together a new computer with Intel's current I processors of the twelfth gene

Starfield: Game internally playable, gameplay only in summer

Todd Howard was very in demand these days and answered at IGN as well as in an AMA round on Reddit questions about coming games of Bethesda. To the Sci-Fi role play Star field he told IGN unfiltered that the game was in a state where it could already play as a whole. Nevertheless, there would be so much to do for the very ambitious game, and you will not go from the gas. Many fans want to see Gameplay by Star field. But until then you have to be patient for a long time. On Reddit Howard said that it will be so far only in summer. > We prefer to make it easy to show what next summer should be the case. We are satisfied with the advances we could do, of which you can see some in the game roofed trailers.